3D Camera Set
3D camera with built-in key and fill directional lights.
Node Data | |
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Display name | |
3D Camera Set | |
Internal name | |
Node_3D_Camera_Set | |
Inheritances | |
Node_Processor | |
Node_3D | |
Node_3D_Object | |
Node_3D_Camera | |
Node_3D_Camera_Set | |
Inputs | |
Node_3D_Object | |
vec3 |
Position |
quaternion |
Rotation |
vec3 |
Scale |
vec3 |
Anchor |
Node_3D_Camera | |
d3scene |
Scene |
dimension |
Dimension |
enum |
Postioning Mode |
vec3 |
Lookat Position |
rotation |
Roll |
rotation |
Horizontal Angle |
slider |
Vertical Angle |
float |
Distance |
enum |
Projection |
islider |
Fov |
vec2 |
Clipping Distance |
slider |
Orthographic Scale |
color |
Ambient Light |
surface |
Environment Texture |
bool |
Show Background |
enum |
Backface Culling |
bool |
Gamma Adjust |
enum |
Blend Mode |
bool |
Wireframe |
float |
Wireframe Thickness |
color |
Wireframe Color |
bool |
Wireframe Antialias |
bool |
Wireframe Shading |
bool |
Wireframe Only |
bool |
Ambient Occlusion |
slider |
Ao Strength |
float |
Ao Radius |
float |
Ao Bias |
int |
Round Normal |
color |
Backface Blending |
Node_3D_Camera_Set | |
rotation |
L1 H Angle |
float |
L1 V Angle |
color |
L1 Color |
float |
L1 Intensity |
rotation |
L2 H Angle |
float |
L2 V Angle |
color |
L2 Color |
float |
L2 Intensity |
Outputs | |
Node_3D_Camera | |
surface |
Rendered |
surface |
Normal |
surface |
Depth |
surface |
Shadow |
surface |
Ambient Occlusion |
surface |
Diffuse |
This node inherits all the properties from 3D Camera nodes but with 2 extra directional lights for simple scene setup.

Light Settings
All the additional settings are related to the added lights. The lights also use horizontal and vertical angel instead of position.